Target Age: 3 – 6
Description
Target Age: 3 – 6
Ideal age range: 3–6 years (Early Years / Early Primary)
Cubetto is a friendly, screen‑free coding robot designed to introduce young learners to the fundamentals of computational thinking through hands‑on play. Using a simple wooden control board and coloured programming blocks, children create sequences of instructions to guide Cubetto on a journey across themed play mats.

Cubetto helps children develop early problem‑solving skills, logical thinking, and directional language while encouraging collaboration, storytelling, and exploration. With no tablets or screens required, it is especially well suited to early years settings and unplugged learning environments.
The Cubetto Coding Robot is a popular choice within our lending library, ideal for nurseries and early primary classes looking to introduce coding concepts in an age‑appropriate, engaging, and tactile way.

Target Age: 2 – 6
Description
Target Age: 2 – 6
Ideal age range: 2–6 years (Early Years / Early Primary)
The Polydron XL Natural Colours Kit is a large‑scale construction set designed to encourage imaginative play, collaboration, and early STEM learning. With extra‑large interlocking pieces, children can build impressive structures such as houses, tunnels, towers, and dens, supporting both creative and physical development.
The kit features subtle natural colours, creating a calm, visually appealing play experience that works well in indoor and outdoor learning environments. The oversized pieces are lightweight, easy for young children to handle, and ideal for cooperative building and role‑play.
Each Polydron XL Natural Colours Kit contains 36 extra‑large pieces:
This combination allows for a wide range of open‑ended building possibilities while introducing children to early concepts of shape, structure, and spatial awareness. [polydron.co.uk], [earlyyearsdirect.com]
The Polydron XL kit is a robust and engaging addition to our lending library, particularly well suited to nurseries, early primary classes, outdoor learning, and collaborative play sessions.

Description
Ideal age range: 3–5 years (Early Years / Early Primary)
The Osmo Little Genius Starter Kit is designed specifically for younger learners, combining hands‑on play with interactive digital learning to support early development in numeracy, problem‑solving, creativity, and social skills. Using physical game pieces alongside an iPad, children interact with on‑screen activities by arranging shapes, counting objects, and experimenting through play.
The activities are open‑ended and play‑based, encouraging exploration, collaboration, and discussion while helping children develop confidence with early maths concepts, spatial awareness, and turn‑taking. The kit is well suited to small‑group work in nursery and early primary settings.
The Osmo Little Genius Starter Kit is an engaging addition to our lending library, supporting playful, purposeful learning in the early years. iPads can be supplied where required, making the kit easy for settings to borrow and use without needing their own devices.

Target Age: 7 – 11
Description
Target Age: 7 – 11
Ideal age range: 7–11 years (Primary)
Sphero Mini is a compact, programmable robot that introduces learners to coding, computational thinking, and problem‑solving through engaging, hands‑on activities. Using the Sphero Edu app, learners programme Mini with block‑based coding, exploring movement, direction, speed, and control.
Each Sphero Mini Kit contains 16 robots, making it ideal for paired or small‑group work in classroom settings. Despite their small size, Sphero Mini robots include built‑in motors and sensors that encourage experimentation, prediction, and collaboration across computing and STEM learning.
The Sphero Mini Kits are a popular entry‑level robotics option within our lending library, well suited to class lessons, clubs, and short‑term projects. Tablets or mobile devices can be supplied where required, ensuring schools can access and use the kits easily.
Target Age: 5 – 10
Description
Target Age: 5 – 10
Ideal age range: 5–10 years (Primary)
The Osmo Genius Starter Kit combines hands‑on play with interactive digital learning to support creativity, problem‑solving, and core skills in maths, literacy, and logical thinking. Using physical game pieces alongside an iPad, learners interact with on‑screen activities by moving, arranging, and drawing real objects.
Designed for independent or small‑group use, the Genius Starter Kit encourages experimentation and creativity while allowing children to progress at their own pace. Its mix of creative and curriculum‑linked activities makes it a flexible resource for classroom stations, targeted support, or enrichment activities.
The Osmo Genius Starter Kit is a popular and engaging addition to our lending library. iPads can be supplied where required, making it easy for schools to access and use this resource without needing their own devices.
Target Age: 8-12
Description
Target Age: 8-12
Ideal age range: 8–12 years (Upper Primary to lower Secondary)
The Sphero BOLT+ Education Power Pack is a classroom‑ready robotics kit designed for whole‑class coding and STEM learning. Housed in a large storage and charging case, the pack includes multiple BOLT+ robots that allow learners to work collaboratively in pairs or small groups.
Using the Sphero Edu app, pupils can code using block‑based or text‑based programming to explore key concepts such as sequencing, loops, variables, sensors, and problem‑solving. With its built‑in sensors, animated LED display, and durable design, BOLT+ supports engaging, hands‑on learning across computing, maths, and science.
This class pack is an ideal lending library resource for schools looking to deliver high‑quality coding and robotics experiences at scale.
Target Age: 3 – 7
Description
Target Age: 3 – 7
Ideal age range: 3–7 years (Early Years to lower Primary)
Bee-Bots are simple, child-friendly programmable robots that introduce young learners to the basics of coding and sequencing. Using easy-to-press buttons on the robot, children give instructions to move forwards, backwards, left, and right, helping them understand directions and the importance of order.
Bee-Bots support screen-free, hands-on learning and encourage problem-solving, collaboration, and early computational thinking. They are a versatile and engaging resource, making them a popular choice for early coding experiences in our lending library.

Each kit comes with five Bee-bots which can be charged individually or on their charging plate

Each Bee-bot can also be charged individually for smaller groups

Target Age: 4 – 7
Description
Target Age: 4 – 7
Ideal age range: 4–7 years (Early Years to lower Primary)
Sphero Indi is a screen-free, child-friendly robot designed to introduce young learners to the foundations of computational thinking and problem-solving through play. Using colourful, tactile tiles, children guide Indi through simple mazes and challenges without the need for tablets or coding software.
Perfect for early explorers, Indi encourages creativity, logical thinking, collaboration, and experimentation as children predict outcomes, test ideas, and learn cause and effect. As confidence grows, learners can progress from free play to more structured challenges, building key STEM skills in an engaging and accessible way.
Sphero Indi is ideal for classrooms, clubs, and home learning, making it a fantastic addition to our lending library for supporting early coding concepts in a fun, hands-on format.
Key benefits:

Sphero Indi cars are a great way to teach basic coding to early years learners

The kits include eight cars, their charging case, prompts and challenges and the coding tiles

Each car charges in the case or via individual wired chargers.
Target age: 3 – 7
Description
Target age: 3 – 7
Providing the story and resources to engage your pupils, this session aims to support early level learners to explore, develop and consolidate maths concepts in a fun and engaging context.
Target age: From 3 years – adult
Description
Target age: From 3 years – adult
KAPLA® is a creative classroom resource with a wide application potential. It is loved by children of all ages: for free play or a lesson, alone or in teams, to create art or grasp science. These loose parts are identical pine planks. Pupils need only to use their imagination to stack them, and gravity to balance them!
Target age: 4 – 6
Description
Target age: 4 – 6
LEGO® Education Coding Express is a creative, intuitive, and versatile coding solution for early learning that introduces pupils to early coding concepts that naturally sparks their curiosity, creativity and desire to explore and learn together as they prepare for school.
Target age: 4 – 6
Description
Target age: 4 – 6
STEAM Park builds on every early and first level learner’s natural curiosity and desire to create, explore, and investigate the world of early science, technology, engineering, art, and maths (STEAM) through creative play.
Target age: 5 – 11
Description
Target age: 5 – 11
LEGO Education BricQ Motion Essential will give your first and second level children an understanding of forces and motion as they plan and conduct investigations. In the curriculum unit Train to Win, first level children will work towards determining whether design solutions work as they were intended to change the speed or direction of an object with a push or a pull. In the curriculum unit Winning with Science, second level children will investigate the patterns in an object’s motion, developing and sharpening their ability to predict future motion.
Target age: 5 – 13
Description
Target age: 5 – 13
LEGO Education BricQ Motion Prime will challenge your third level students to apply their scientific inquiry skills to provide evidence of the change in an object’s motion based on its force and mass. In the curriculum unit, Science of Sports, they’ll apply Newton’s three laws of motion as they design, develop, and optimise a solution involving the collision of two objects. Throughout the BricQ Motion Prime lessons, they’ll strengthen their communication skills in collaborative discussions, presenting and analyzing their solutions.
Target age: 6 – 10
Description
Target age: 6 – 10
LEGO® Education SPIKE™ Essential, part of the LEGO® Learning System, is the cross-curricular STEAM solution for first level and second level learners. SPIKE Essential engages students in hands-on investigation of STEAM concepts while contributing to literacy, math, and social-emotional development.
Target age: 7 – 16
Description
Target age: 7 – 16
LEGO® Education SPIKE™ Prime sparks students’ enthusiasm for STEAM through hands-on problem-solving. Designed for third level and forth level learners, it combines LEGO bricks, a Scratch-style programming language, and a multi-port programmable Hub to build students’ confidence as they learn.
Target Age: 3 – 7
Description
Target Age: 3 – 7
The Imagination Playground Big Blue Blocks are a large‑scale, open‑ended construction resource designed to inspire creativity, collaboration, and active learning. Made from lightweight, durable foam, the blocks allow children to build, redesign, and explore ideas at a size that encourages physical movement and whole‑body play.
With no fixed instructions, Big Blue Blocks support imaginative thinking, problem‑solving, and teamwork as children create anything from simple structures to complex designs. The blocks are ideal for group play, encouraging communication, negotiation, and shared planning while developing early engineering and spatial awareness skills.
Suitable for indoor use, the Big Blue Blocks are a versatile addition to our lending library and work especially well in play‑based, STEM, and cross‑curricular learning environments. They are popular for promoting creativity, confidence, and inclusive participation across early years and primary settings.